Trilium Frontend API
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    Class BalloonEditorUI

    The balloon editor UI class.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    ariaLiveAnnouncer: AriaLiveAnnouncer

    A helper that manages the content of an aria-live regions used by editor features to announce status changes to screen readers.

    componentFactory: ComponentFactory

    An instance of the module:ui/componentfactory~ComponentFactory, a registry used by plugins to register factories of specific UI components.

    editor: Editor

    The editor that the UI belongs to.

    evaluationBadge: EvaluationBadge

    A helper that enables the "evaluation badge" feature in the editor.

    focusTracker: FocusTracker

    Stores the information about the editor UI focus and propagates it so various plugins and components are unified as a focus group.

    isReady: boolean

    Indicates the UI is ready. Set true after #event:ready event is fired.

    false
    
    poweredBy: PoweredBy

    A helper that enables the "powered by" feature in the editor and renders a link to the project's webpage.

    tooltipManager: TooltipManager

    Manages the tooltips displayed on mouseover and focus across the UI.

    The main (top–most) view of the editor UI.

    viewportOffset: ViewportOffset

    Stores viewport offsets from every direction.

    Viewport offset can be used to constrain balloons or other UI elements into an element smaller than the viewport. This can be useful if there are any other absolutely positioned elements that may interfere with editor UI.

    Example editor.ui.viewportOffset returns:

    {
    top: 50,
    right: 50,
    bottom: 50,
    left: 50,
    visualTop: 50
    }

    This property can be overriden after editor already being initialized:

    editor.ui.viewportOffset = {
    top: 100,
    right: 0,
    bottom: 0,
    left: 0
    };

    Accessors

    • get element(): HTMLElement

      The main (outermost) DOM element of the editor UI.

      For example, in module:editor-classic/classiceditor~ClassicEditor it is a <div> which wraps the editable element and the toolbar. In module:editor-inline/inlineeditor~InlineEditor it is the editable element itself (as there is no other wrapper). However, in module:editor-decoupled/decouplededitor~DecoupledEditor it is set to null because this editor does not come with a single "main" HTML element (its editable element and toolbar are separate).

      This property can be understood as a shorthand for retrieving the element that a specific editor integration considers to be its main DOM element.

      Returns HTMLElement

    Methods

    • Adds a toolbar to the editor UI. Used primarily to maintain the accessibility of the UI.

      Focusable toolbars can be accessed (focused) by users by pressing the Alt + F10 keystroke. Successive keystroke presses navigate over available toolbars.

      Parameters

      Returns void

    • Binds #set observable properties to other objects implementing the module:utils/observablemixin~Observable interface.

      Read more in the {@glink framework/deep-dive/observables#property-bindings dedicated} guide covering the topic of property bindings with some additional examples.

      Consider two objects: a button and an associated command (both Observable).

      A simple property binding could be as follows:

      button.bind( 'isEnabled' ).to( command, 'isEnabled' );
      

      or even shorter:

      button.bind( 'isEnabled' ).to( command );
      

      which works in the following way:

      • button.isEnabled instantly equals command.isEnabled,
      • whenever command.isEnabled changes, button.isEnabled will immediately reflect its value.

      Note: To release the binding, use module:utils/observablemixin~Observable#unbind.

      You can also "rename" the property in the binding by specifying the new name in the to() chain:

      button.bind( 'isEnabled' ).to( command, 'isWorking' );
      

      It is possible to bind more than one property at a time to shorten the code:

      button.bind( 'isEnabled', 'value' ).to( command );
      

      which corresponds to:

      button.bind( 'isEnabled' ).to( command );
      button.bind( 'value' ).to( command );

      The binding can include more than one observable, combining multiple data sources in a custom callback:

      button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible',
      ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );

      Using a custom callback allows processing the value before passing it to the target property:

      button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
      

      It is also possible to bind to the same property in an array of observables. To bind a button to multiple commands (also Observables) so that each and every one of them must be enabled for the button to become enabled, use the following code:

      button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled',
      ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );

      Type Parameters

      • K extends
            | "update"
            | "set"
            | "view"
            | "destroy"
            | "bind"
            | "unbind"
            | "decorate"
            | "on"
            | "once"
            | "off"
            | "listenTo"
            | "stopListening"
            | "fire"
            | "delegate"
            | "stopDelegating"
            | "editor"
            | "init"
            | "componentFactory"
            | "focusTracker"
            | "tooltipManager"
            | "poweredBy"
            | "evaluationBadge"
            | "ariaLiveAnnouncer"
            | "isReady"
            | "viewportOffset"
            | "element"
            | "setEditableElement"
            | "removeEditableElement"
            | "getEditableElement"
            | "getEditableElementsNames"
            | "addToolbar"
            | "extendMenuBar"
            | "initMenuBar"

      Parameters

      • bindProperty: K

        Observable property that will be bound to other observable(s).

      Returns ObservableSingleBindChain<K, BalloonEditorUI[K]>

      The bind chain with the to() and toMany() methods.

      SINGLE_BIND

    • Binds #set observable properties to other objects implementing the module:utils/observablemixin~Observable interface.

      Read more in the {@glink framework/deep-dive/observables#property-bindings dedicated} guide covering the topic of property bindings with some additional examples.

      Consider two objects: a button and an associated command (both Observable).

      A simple property binding could be as follows:

      button.bind( 'isEnabled' ).to( command, 'isEnabled' );
      

      or even shorter:

      button.bind( 'isEnabled' ).to( command );
      

      which works in the following way:

      • button.isEnabled instantly equals command.isEnabled,
      • whenever command.isEnabled changes, button.isEnabled will immediately reflect its value.

      Note: To release the binding, use module:utils/observablemixin~Observable#unbind.

      You can also "rename" the property in the binding by specifying the new name in the to() chain:

      button.bind( 'isEnabled' ).to( command, 'isWorking' );
      

      It is possible to bind more than one property at a time to shorten the code:

      button.bind( 'isEnabled', 'value' ).to( command );
      

      which corresponds to:

      button.bind( 'isEnabled' ).to( command );
      button.bind( 'value' ).to( command );

      The binding can include more than one observable, combining multiple data sources in a custom callback:

      button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible',
      ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );

      Using a custom callback allows processing the value before passing it to the target property:

      button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
      

      It is also possible to bind to the same property in an array of observables. To bind a button to multiple commands (also Observables) so that each and every one of them must be enabled for the button to become enabled, use the following code:

      button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled',
      ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );

      Type Parameters

      • K1 extends
            | "update"
            | "set"
            | "view"
            | "destroy"
            | "bind"
            | "unbind"
            | "decorate"
            | "on"
            | "once"
            | "off"
            | "listenTo"
            | "stopListening"
            | "fire"
            | "delegate"
            | "stopDelegating"
            | "editor"
            | "init"
            | "componentFactory"
            | "focusTracker"
            | "tooltipManager"
            | "poweredBy"
            | "evaluationBadge"
            | "ariaLiveAnnouncer"
            | "isReady"
            | "viewportOffset"
            | "element"
            | "setEditableElement"
            | "removeEditableElement"
            | "getEditableElement"
            | "getEditableElementsNames"
            | "addToolbar"
            | "extendMenuBar"
            | "initMenuBar"
      • K2 extends
            | "update"
            | "set"
            | "view"
            | "destroy"
            | "bind"
            | "unbind"
            | "decorate"
            | "on"
            | "once"
            | "off"
            | "listenTo"
            | "stopListening"
            | "fire"
            | "delegate"
            | "stopDelegating"
            | "editor"
            | "init"
            | "componentFactory"
            | "focusTracker"
            | "tooltipManager"
            | "poweredBy"
            | "evaluationBadge"
            | "ariaLiveAnnouncer"
            | "isReady"
            | "viewportOffset"
            | "element"
            | "setEditableElement"
            | "removeEditableElement"
            | "getEditableElement"
            | "getEditableElementsNames"
            | "addToolbar"
            | "extendMenuBar"
            | "initMenuBar"

      Parameters

      • bindProperty1: K1

        Observable property that will be bound to other observable(s).

      • bindProperty2: K2

        Observable property that will be bound to other observable(s).

      Returns ObservableDualBindChain<K1, BalloonEditorUI[K1], K2, BalloonEditorUI[K2]>

      The bind chain with the to() and toMany() methods.

      DUAL_BIND

    • Binds #set observable properties to other objects implementing the module:utils/observablemixin~Observable interface.

      Read more in the {@glink framework/deep-dive/observables#property-bindings dedicated} guide covering the topic of property bindings with some additional examples.

      Consider two objects: a button and an associated command (both Observable).

      A simple property binding could be as follows:

      button.bind( 'isEnabled' ).to( command, 'isEnabled' );
      

      or even shorter:

      button.bind( 'isEnabled' ).to( command );
      

      which works in the following way:

      • button.isEnabled instantly equals command.isEnabled,
      • whenever command.isEnabled changes, button.isEnabled will immediately reflect its value.

      Note: To release the binding, use module:utils/observablemixin~Observable#unbind.

      You can also "rename" the property in the binding by specifying the new name in the to() chain:

      button.bind( 'isEnabled' ).to( command, 'isWorking' );
      

      It is possible to bind more than one property at a time to shorten the code:

      button.bind( 'isEnabled', 'value' ).to( command );
      

      which corresponds to:

      button.bind( 'isEnabled' ).to( command );
      button.bind( 'value' ).to( command );

      The binding can include more than one observable, combining multiple data sources in a custom callback:

      button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible',
      ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );

      Using a custom callback allows processing the value before passing it to the target property:

      button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
      

      It is also possible to bind to the same property in an array of observables. To bind a button to multiple commands (also Observables) so that each and every one of them must be enabled for the button to become enabled, use the following code:

      button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled',
      ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );

      Parameters

      • ...bindProperties: (
            | "update"
            | "set"
            | "view"
            | "destroy"
            | "bind"
            | "unbind"
            | "decorate"
            | "on"
            | "once"
            | "off"
            | "listenTo"
            | "stopListening"
            | "fire"
            | "delegate"
            | "stopDelegating"
            | "editor"
            | "init"
            | "componentFactory"
            | "focusTracker"
            | "tooltipManager"
            | "poweredBy"
            | "evaluationBadge"
            | "ariaLiveAnnouncer"
            | "isReady"
            | "viewportOffset"
            | "element"
            | "setEditableElement"
            | "removeEditableElement"
            | "getEditableElement"
            | "getEditableElementsNames"
            | "addToolbar"
            | "extendMenuBar"
            | "initMenuBar"
        )[]

        Observable properties that will be bound to other observable(s).

      Returns ObservableMultiBindChain

      The bind chain with the to() and toMany() methods.

      MANY_BIND

    • Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.

      Read more in the {@glink framework/deep-dive/observables#decorating-object-methods dedicated} guide covering the topic of decorating methods with some additional examples.

      Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.

      For example, to cancel the method execution the event can be module:utils/eventinfo~EventInfo#stop stopped:

      class Foo extends ObservableMixin() {
      constructor() {
      super();
      this.decorate( 'method' );
      }

      method() {
      console.log( 'called!' );
      }
      }

      const foo = new Foo();
      foo.on( 'method', ( evt ) => {
      evt.stop();
      }, { priority: 'high' } );

      foo.method(); // Nothing is logged.

      Note: The high module:utils/priorities~PriorityString priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).

      It is also possible to change the returned value:

      foo.on( 'method', ( evt ) => {
      evt.return = 'Foo!';
      } );

      foo.method(); // -> 'Foo'

      Finally, it is possible to access and modify the arguments the method is called with:

      method( a, b ) {
      console.log( `${ a }, ${ b }` );
      }

      // ...

      foo.on( 'method', ( evt, args ) => {
      args[ 0 ] = 3;

      console.log( args[ 1 ] ); // -> 2
      }, { priority: 'high' } );

      foo.method( 1, 2 ); // -> '3, 2'

      Parameters

      • methodName:
            | "update"
            | "set"
            | "view"
            | "destroy"
            | "bind"
            | "unbind"
            | "decorate"
            | "on"
            | "once"
            | "off"
            | "listenTo"
            | "stopListening"
            | "fire"
            | "delegate"
            | "stopDelegating"
            | "editor"
            | "init"
            | "componentFactory"
            | "focusTracker"
            | "tooltipManager"
            | "poweredBy"
            | "evaluationBadge"
            | "ariaLiveAnnouncer"
            | "isReady"
            | "viewportOffset"
            | "element"
            | "setEditableElement"
            | "removeEditableElement"
            | "getEditableElement"
            | "getEditableElementsNames"
            | "addToolbar"
            | "extendMenuBar"
            | "initMenuBar"

        Name of the method to decorate.

      Returns void

    • Delegates selected events to another module:utils/emittermixin~Emitter. For instance:

      emitterA.delegate( 'eventX' ).to( emitterB );
      emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );

      then eventX is delegated (fired by) emitterB and emitterC along with data:

      emitterA.fire( 'eventX', data );
      

      and eventY is delegated (fired by) emitterC along with data:

      emitterA.fire( 'eventY', data );
      

      Parameters

      • ...events: string[]

        Event names that will be delegated to another emitter.

      Returns EmitterMixinDelegateChain

    • Destroys the UI.

      Returns void

    • Registers an extra menu bar element, which could be a single item, a group of items, or a menu containing groups.

      // Register a new menu bar item.
      editor.ui.extendMenuBar( {
      item: 'menuBar:customFunctionButton',
      position: 'after:menuBar:bold'
      } );

      // Register a new menu bar group.
      editor.ui.extendMenuBar( {
      group: {
      groupId: 'customGroup',
      items: [
      'menuBar:customFunctionButton'
      ]
      },
      position: 'start:help'
      } );

      // Register a new menu bar menu.
      editor.ui.extendMenuBar( {
      menu: {
      menuId: 'customMenu',
      label: 'customMenu',
      groups: [
      {
      groupId: 'customGroup',
      items: [
      'menuBar:customFunctionButton'
      ]
      }
      ]
      },
      position: 'after:help'
      } );

      Returns void

    • Fires an event, executing all callbacks registered for it.

      The first parameter passed to callbacks is an module:utils/eventinfo~EventInfo object, followed by the optional args provided in the fire() method call.

      Type Parameters

      • TEvent extends BaseEvent

        The type describing the event. See module:utils/emittermixin~BaseEvent.

      Parameters

      • eventOrInfo: GetNameOrEventInfo<TEvent>

        The name of the event or EventInfo object if event is delegated.

      • ...args: TEvent["args"]

        Additional arguments to be passed to the callbacks.

      Returns GetEventInfo<TEvent>["return"]

      By default the method returns undefined. However, the return value can be changed by listeners through modification of the module:utils/eventinfo~EventInfo#return evt.return's property (the event info is the first param of every callback).

    • Returns the editable editor element with the given name or null if editable does not exist.

      Parameters

      • OptionalrootName: string

        The editable name.

      Returns HTMLElement

    • Initializes the UI.

      Returns void

    • Initializes menu bar.

      Parameters

      Returns void

    • Registers a callback function to be executed when an event is fired in a specific (emitter) object.

      Events can be grouped in namespaces using :. When namespaced event is fired, it additionally fires all callbacks for that namespace.

      // myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ).
      myEmitter.on( 'myGroup', genericCallback );
      myEmitter.on( 'myGroup:myEvent', specificCallback );

      // genericCallback is fired.
      myEmitter.fire( 'myGroup' );
      // both genericCallback and specificCallback are fired.
      myEmitter.fire( 'myGroup:myEvent' );
      // genericCallback is fired even though there are no callbacks for "foo".
      myEmitter.fire( 'myGroup:foo' );

      An event callback can module:utils/eventinfo~EventInfo#stop stop the event and set the module:utils/eventinfo~EventInfo#return return value of the #fire method.

      Type Parameters

      • TEvent extends BaseEvent

        The type describing the event. See module:utils/emittermixin~BaseEvent.

      Parameters

      Returns void

      BASE_EMITTER

    • Stops executing the callback on the given event. Shorthand for #stopListening this.stopListening( this, event, callback ).

      Parameters

      • event: string

        The name of the event.

      • callback: Function

        The function to stop being called.

      Returns void

    • Registers a callback function to be executed when an event is fired.

      Shorthand for #listenTo this.listenTo( this, event, callback, options ) (it makes the emitter listen on itself).

      Type Parameters

      • TEvent extends BaseEvent

        The type descibing the event. See module:utils/emittermixin~BaseEvent.

      Parameters

      Returns void

    • Registers a callback function to be executed on the next time the event is fired only. This is similar to calling #on followed by #off in the callback.

      Type Parameters

      • TEvent extends BaseEvent

        The type descibing the event. See module:utils/emittermixin~BaseEvent.

      Parameters

      Returns void

    • Removes the editable from the editor UI. Removes all handlers added by #setEditableElement.

      Parameters

      • rootName: string

        The name of the editable element to remove.

      Returns void

    • Creates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.

      This method throws the observable-set-cannot-override error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means that foo.set( 'bar', 1 ) may be slightly slower than foo.bar = 1.

      In TypeScript, those properties should be declared in class using declare keyword. In example:

      public declare myProp: number;

      constructor() {
      this.set( 'myProp', 2 );
      }

      Type Parameters

      • K extends
            | "update"
            | "set"
            | "view"
            | "destroy"
            | "bind"
            | "unbind"
            | "decorate"
            | "on"
            | "once"
            | "off"
            | "listenTo"
            | "stopListening"
            | "fire"
            | "delegate"
            | "stopDelegating"
            | "editor"
            | "init"
            | "componentFactory"
            | "focusTracker"
            | "tooltipManager"
            | "poweredBy"
            | "evaluationBadge"
            | "ariaLiveAnnouncer"
            | "isReady"
            | "viewportOffset"
            | "element"
            | "setEditableElement"
            | "removeEditableElement"
            | "getEditableElement"
            | "getEditableElementsNames"
            | "addToolbar"
            | "extendMenuBar"
            | "initMenuBar"

      Parameters

      Returns void

      KEY_VALUE

    • Creates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.

      It accepts a single object literal containing key/value pairs with properties to be set.

      This method throws the observable-set-cannot-override error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means that foo.set( 'bar', 1 ) may be slightly slower than foo.bar = 1.

      In TypeScript, those properties should be declared in class using declare keyword. In example:

      public declare myProp1: number;
      public declare myProp2: string;

      constructor() {
      this.set( {
      'myProp1: 2,
      'myProp2: 'foo'
      } );
      }

      Parameters

      • values: object & {
            addToolbar?: unknown;
            ariaLiveAnnouncer?: unknown;
            bind?: unknown;
            componentFactory?: unknown;
            decorate?: unknown;
            delegate?: unknown;
            destroy?: unknown;
            editor?: unknown;
            element?: unknown;
            evaluationBadge?: unknown;
            extendMenuBar?: unknown;
            fire?: unknown;
            focusTracker?: unknown;
            getEditableElement?: unknown;
            getEditableElementsNames?: unknown;
            init?: unknown;
            initMenuBar?: unknown;
            isReady?: unknown;
            listenTo?: unknown;
            off?: unknown;
            on?: unknown;
            once?: unknown;
            poweredBy?: unknown;
            removeEditableElement?: unknown;
            set?: unknown;
            setEditableElement?: unknown;
            stopDelegating?: unknown;
            stopListening?: unknown;
            tooltipManager?: unknown;
            unbind?: unknown;
            update?: unknown;
            view?: unknown;
            viewportOffset?: unknown;
        }

        An object with name=>value pairs.

        • OptionaladdToolbar?: unknown
        • Optional ReadonlyariaLiveAnnouncer?: unknown

          A helper that manages the content of an aria-live regions used by editor features to announce status changes to screen readers.

        • Optionalbind?: unknown
        • Optional ReadonlycomponentFactory?: unknown

          An instance of the module:ui/componentfactory~ComponentFactory, a registry used by plugins to register factories of specific UI components.

        • Optionaldecorate?: unknown
        • Optionaldelegate?: unknown
        • Optionaldestroy?: unknown
        • Optional Readonlyeditor?: unknown

          The editor that the UI belongs to.

        • Optionalelement?: unknown
        • Optional ReadonlyevaluationBadge?: unknown

          A helper that enables the "evaluation badge" feature in the editor.

        • OptionalextendMenuBar?: unknown
        • Optionalfire?: unknown
        • Optional ReadonlyfocusTracker?: unknown

          Stores the information about the editor UI focus and propagates it so various plugins and components are unified as a focus group.

        • OptionalgetEditableElement?: unknown
        • OptionalgetEditableElementsNames?: unknown
        • Optionalinit?: unknown
        • OptionalinitMenuBar?: unknown
        • Optional ReadonlyisReady?: unknown

          Indicates the UI is ready. Set true after #event:ready event is fired.

          false
          
        • OptionallistenTo?: unknown
        • Optionaloff?: unknown
        • Optionalon?: unknown
        • Optionalonce?: unknown
        • Optional ReadonlypoweredBy?: unknown

          A helper that enables the "powered by" feature in the editor and renders a link to the project's webpage.

        • OptionalremoveEditableElement?: unknown
        • Optionalset?: unknown
        • OptionalsetEditableElement?: unknown
        • OptionalstopDelegating?: unknown
        • OptionalstopListening?: unknown
        • Optional ReadonlytooltipManager?: unknown

          Manages the tooltips displayed on mouseover and focus across the UI.

        • Optionalunbind?: unknown
        • Optionalupdate?: unknown
        • Optional Readonlyview?: unknown

          The main (top–most) view of the editor UI.

        • Optional ReadonlyviewportOffset?: unknown

          Stores viewport offsets from every direction.

          Viewport offset can be used to constrain balloons or other UI elements into an element smaller than the viewport. This can be useful if there are any other absolutely positioned elements that may interfere with editor UI.

          Example editor.ui.viewportOffset returns:

          {
          top: 50,
          right: 50,
          bottom: 50,
          left: 50,
          visualTop: 50
          }

          This property can be overriden after editor already being initialized:

          editor.ui.viewportOffset = {
          top: 100,
          right: 0,
          bottom: 0,
          left: 0
          };

      Returns void

      OBJECT

    • Stores the native DOM editable element used by the editor under a unique name.

      Also, registers the element in the editor to maintain the accessibility of the UI. When the user is editing text in a focusable editable area, they can use the Alt + F10 keystroke to navigate over editor toolbars. See #addToolbar.

      Parameters

      • rootName: string

        The unique name of the editable element.

      • domElement: HTMLElement

        The native DOM editable element.

      Returns void

    • Stops delegating events. It can be used at different levels:

      • To stop delegating all events.
      • To stop delegating a specific event to all emitters.
      • To stop delegating a specific event to a specific emitter.

      Parameters

      • Optionalevent: string

        The name of the event to stop delegating. If omitted, stops it all delegations.

      • Optionalemitter: Emitter

        (requires event) The object to stop delegating a particular event to. If omitted, stops delegation of event to all emitters.

      Returns void

    • Stops listening for events. It can be used at different levels:

      • To stop listening to a specific callback.
      • To stop listening to a specific event.
      • To stop listening to all events fired by a specific object.
      • To stop listening to all events fired by all objects.

      Parameters

      • Optionalemitter: Emitter

        The object to stop listening to. If omitted, stops it for all objects.

      • Optionalevent: string

        (Requires the emitter) The name of the event to stop listening to. If omitted, stops it for all events from emitter.

      • Optionalcallback: Function

        (Requires the event) The function to be removed from the call list for the given event.

      Returns void

      BASE_STOP

    • Removes the binding created with #bind.

      // Removes the binding for the 'a' property.
      A.unbind( 'a' );

      // Removes bindings for all properties.
      A.unbind();

      Parameters

      • ...unbindProperties: (
            | "update"
            | "set"
            | "view"
            | "destroy"
            | "bind"
            | "unbind"
            | "decorate"
            | "on"
            | "once"
            | "off"
            | "listenTo"
            | "stopListening"
            | "fire"
            | "delegate"
            | "stopDelegating"
            | "editor"
            | "init"
            | "componentFactory"
            | "focusTracker"
            | "tooltipManager"
            | "poweredBy"
            | "evaluationBadge"
            | "ariaLiveAnnouncer"
            | "isReady"
            | "viewportOffset"
            | "element"
            | "setEditableElement"
            | "removeEditableElement"
            | "getEditableElement"
            | "getEditableElementsNames"
            | "addToolbar"
            | "extendMenuBar"
            | "initMenuBar"
        )[]

        Observable properties to be unbound. All the bindings will be released if no properties are provided.

      Returns void

    • Fires the module:ui/editorui/editorui~EditorUI#event:update update event.

      This method should be called when the editor UI (e.g. positions of its balloons) needs to be updated due to some environmental change which CKEditor 5 is not aware of (e.g. resize of a container in which it is used).

      Returns void